package oclib type Processing struct { Resource Container string `json:"Container"` // We could create a specific class for container, that could check if the name exists/is available Repository string `json:"Repository"` // Indicate where to find the container image => Could add a struct handling authentication to the repo Command string `json:"Command"` Arguments []string `json:"Arguments"` Environment []map[string]string `json:"Environment"` // a key/value struct is what ressembles the most a NAME=VALUE struct ExecutionRequirements ExecutionRequirementsModel `json:"ExecutionRequirements"` Price uint `json:"Price"` License string `json:"License"` } type ExecutionRequirementsModel struct { CPUs uint `json:"cpus" required:"true"` GPUs uint `json:"gpus" description:"Amount of GPUs needed"` RAM uint `json:"ram" required:"true" description:"Units in MB"` Parallel bool `json:"parallel"` ScalingModel uint `json:"scaling_model"` DiskIO string `json:"disk_io"` } func (p *Processing) GetType() ResourceType{ return PROCESSING }