package oclib type Processing struct { AbstractResource `json:"resource" required:"true"` Container string `json:"container,omitempty"` // We could create a specific class for container, that could check if the name exists/is available Repository string `json:"repository,omitempty"` // Indicate where to find the container image => Could add a struct handling authentication to the repo Command string `json:"command,omitempty"` Arguments []string `json:"arguments,omitempty"` Environment []map[string]string `json:"environment,omitempty"` // a key/value struct is what ressembles the most a NAME=VALUE struct ExecutionRequirements ExecutionRequirementsModel `json:"execution_requirements,omitempty"` Price uint `json:"price,omitempty"` License string `json:"license,omitempty"` } type ExecutionRequirementsModel struct { CPUs uint `json:"cp_us,omitempty"` GPUs uint `json:"gp_us,omitempty"` RAM uint `json:"ram,omitempty"` Parallel bool `json:"parallel,omitempty"` ScalingModel uint `json:"scaling_model,omitempty"` DiskIO string `json:"disk_io,omitempty"` } func (p *Processing) GetType() ResourceType{ return PROCESSING }