146 lines
5.2 KiB
Go
146 lines
5.2 KiB
Go
package tools
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import (
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"encoding/json"
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"errors"
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"cloud.o-forge.io/core/oc-lib/config"
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"cloud.o-forge.io/core/oc-lib/dbs/mongo"
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)
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/*
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* API is the Health Check API
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* it defines the health check methods
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*/
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var UncatchedError = []error{} // Singleton instance of the api 500 error cache
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type State int
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// State is an enum that defines the state of the API
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const (
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ALIVE State = iota
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REDUCED_SERVICE // occurs when some services are down
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UNPROCESSABLE_ENTITY // occurs when the database is up but the collections are not
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DB_FALLOUT // occurs when the database is down
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TEAPOT // well some things boils in here, i'm probably a teapot, occurs when uncatched errors are present (it's fun)
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DEAD // occurs when the peer is dead
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)
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// EnumIndex returns the index of the enum
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func (s State) EnumIndex() int {
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return int(s)
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}
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// ToState returns the state from a string
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func ToState(str string) State {
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for _, s := range []State{ALIVE, REDUCED_SERVICE, UNPROCESSABLE_ENTITY, DB_FALLOUT, TEAPOT, DEAD} {
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if s.String() == str {
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return s
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}
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}
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return DEAD
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}
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// String returns the string of the enum
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func (s State) String() string {
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return [...]string{"alive", "reduced service", "unprocessable entity", "database fallout",
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"some things boils in here, i'm probably a teapot", "dead"}[s]
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}
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type API struct{}
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// GetState returns the state of the API
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func (a *API) GetState() (State, int, error) {
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// Check if the database is up
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err := mongo.MONGOService.TestDB(config.GetConfig())
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if err != nil {
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return DB_FALLOUT, 200, err // If the database is not up, return database fallout
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}
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err = mongo.MONGOService.TestCollections(config.GetConfig(), []string{}) // Check if the collections are up
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if err != nil {
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return UNPROCESSABLE_ENTITY, 200, err // If the collections are not up, return unprocessable entity
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}
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if len(UncatchedError) > 0 { // If there are uncatched errors, return teapot
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errStr := ""
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for _, e := range UncatchedError {
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errStr += e.Error() + "\n"
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}
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return TEAPOT, 200, errors.New(errStr)
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}
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return ALIVE, 200, nil // If everything is up, return alive
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}
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// CheckRemotePeer checks the state of a remote peer
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func (a *API) CheckRemotePeer(url string) (State, map[string]int) {
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// Check if the database is up
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caller := NewHTTPCaller(map[string]map[METHOD]string{}) // Create a new http caller
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var resp APIStatusResponse
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b, err := caller.CallPost(url, "/status", map[string]interface{}{}) // Call the status endpoint of the peer
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if err != nil {
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return DEAD, map[string]int{} // If the peer is not reachable, return dead
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}
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json.Unmarshal(b, &resp)
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if resp.Data == nil { // If the response is empty, return dead
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return DEAD, map[string]int{}
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}
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new := map[string]int{}
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for k, v := range resp.Data.Services { // Return the services states of the peer
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new[k] = ToState(v).EnumIndex()
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}
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return ToState(resp.Data.State), new // Return the state of the peer & its services states
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}
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// CheckRemoteAPIs checks the state of remote APIs from your proper OC
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func (a *API) CheckRemoteAPIs(urls map[string]string) (State, map[string]string, error) {
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// Check if the database is up
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new := map[string]string{}
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caller := NewHTTPCaller(map[string]map[METHOD]string{}) // Create a new http caller
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code := 0
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e := ""
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state := ALIVE
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reachable := false
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for appName, url := range urls { // Check the state of each remote API in the list
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var resp APIStatusResponse
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b, err := caller.CallGet(url, "/version/status") // Call the status endpoint of the remote API (standard OC status endpoint)
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if err != nil {
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state = REDUCED_SERVICE // If a remote API is not reachable, return reduced service
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continue
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}
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json.Unmarshal(b, &resp)
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if resp.Data == nil { //
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state = REDUCED_SERVICE // If the response is empty, return reduced service
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continue
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}
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new[appName] = resp.Data.State
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if resp.Data.Code > code {
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code = resp.Data.Code
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e += resp.Error
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}
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reachable = true // If the remote API is reachable, set reachable to true cause we are not dead
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}
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if !reachable {
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state = DEAD // If no remote API is reachable, return dead, nobody is alive
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}
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if code > 0 {
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state = REDUCED_SERVICE
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}
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return state, new, nil
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}
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/* APIStatusResponse is the response of the API status */
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type APIStatusResponse struct {
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Data *APIStatus `json:"data"`
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Error string `json:"error"`
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}
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/*
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* APIStatus is the status of the API
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* it defines the state of the API
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* Code is the status code, where 0 is ALIVE, 1 is REDUCED_SERVICE, 2 is UNPROCESSABLE_ENTITY, 3 is DB_FALLOUT, 4 is TEAPOT, 5 is DEAD
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*/
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type APIStatus struct {
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Code int `json:"code"` // Code is the status code, where 0 is ALIVE, 1 is REDUCED_SERVICE, 2 is UNPROCESSABLE_ENTITY, 3 is DB_FALLOUT, 4 is TEAPOT, 5 is DEAD
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State string `json:"state"` // State is the state of the API (status shows as a string) (alive, reduced service, unprocessable entity, database fallout, some things boils in here, i'm probably a teapot, dead)
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Services map[string]string `json:"services"` // Services is the state of the services of the API (status shows as a string) (alive, reduced service, unprocessable entity, database fallout, some things boils in here, i'm probably a teapot, dead)
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}
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